Project Lead on exploration of potential art style direction. Worked on a prototype from an already built level that was done realistically using PBR. Objective was to find a solution for better performance in VR, as the realistic PBR approach was very taxing and dropping frame rates heavily.
- Research on approaching new way of celshading that would work with the VR platform.
- Creating documentation and step by step guides for getting the cel shade look with our FX artist who created the shaders.
- Took a highpoly scene and recreated it from the ground up. Re-sculpted, Re-topo'd, Re-UV'd and Re-textured for maximum optimization and engine performance in Unity.
- Relighting the scene and creating a new Lightmap which had handpainted elements to add stylization.
Conclusion: The prototype was a success for hitting its target of final optimization, but unfortunately was abandoned as management and publishing partners still preferred a more realistic approach.