I'm Priscilla, but some call me "Pri." I've been a 3D / 2D game artist since 2006, living in the Seattle area. Over the years, I've been pretty lucky to work with so many awesome people and such a variety of different games. Stretching back since art school I've worked on casual games, handheld games, mobile games, console and PC games and most recently (and excitedly) VR! Originally started my career as a 2D illustrator, I've worked my way into the 3D realm and have been the "one-who-wears-many-hats" at many of the studios I've had the pleasure to work with.
A studio always has my respect and interest fully peaked when they show passion in growing their employees to their full potential and when they have both their own interests and consumer interests at heart when developing a product, rather than one or the other. An open-mind, a focused goal and a drive to get things done is what I feel at home with. :)
Programs used: 3DsMax, Zbrush, Photoshop, Topogun, Substance Painter, Substance Designer, Unity. Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, shader material setup and usage.
Platform Experience: general VR asset creation. Occulus, Vive, and PSVR
Environment Artist - Programs used: Maya, Zbrush, Photoshop, Topogun, Quixel Suite, CryEngine and Unreal 4, Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, shader material setup and usage,
2D Artist - Creating 2D in-game assets and concepting designs for development team using Photoshop.
Primarily a 2D artist, but works in photography, motion graphics and 3D modeling and texturing when needed. Primary duties: UI design, design concepts, marketing and promotional ads and merchandise, paintovers and touchups for in game assets. Minor duties: 3D prop modeling and texturing, Photography, Videography and motion graphics.
Handling many different tasks for indie game. Tasks include: Character conceps, HUD/UI work and video work.
Environment Artist - Using Maya, 3DsMax, Zbrush, Photoshop and Topogun to make props for Guild Wars 2 (PC). Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, procedural animation set ups, shader material use, and making people smile.
2D Artist - Working with the concept team and UI team. Creating 2D game assets with Photoshop.
UI Artist. 2D Photoshop work creating and concepting UI for several different projects on the Nintendo DS and Xbox. Also heavy localization work.
2D Photoshop illustration work Women’s Murder Club: Games of Passion DS game and Bejeweled Twist DS. Tasks included: character and environment concepting, background and environment construction, painting and lighting, character portraits, and UI concepting and illustration.
Environment Artist for Microsoft’s Aces Studio. Painted and fixed textures for 3D world terrains for “Train Simulator 2” and partial work for Aces’ “Flight Simulator” product. Tasks also included: low poly modeling for environmental props, along with UV unwrapping and texturing. Tools used: Photoshop, 3D Studio Max 9, Product Studio, Source Depot, and the studio’s game engine.
Painted backgrounds and environments in Photoshop for Hide-&-Seek games. Shipped games include “Dream Day Wedding” and “Dream Day Honeymoon.”