Priscilla Firstenberg
Priscilla Firstenberg
2D / 3D Artist
Seattle, United States

Summary

I'm Priscilla, but some call me "Pri." I've been a 3D / 2D game artist since 2006, living in the Seattle area. Over the years, I've been pretty lucky to work with so many awesome people and such a variety of different games. Stretching back since art school I've worked on casual games, handheld games, mobile games, console and PC games and most recently (and excitedly) VR! Originally started my career as a 2D illustrator, I've worked my way into the 3D realm and have been the "one-who-wears-many-hats" at many of the studios I've had the pleasure to work with.

A studio always has my respect and interest fully peaked when they show passion in growing their employees to their full potential and when they have both their own interests and consumer interests at heart when developing a product, rather than one or the other. An open-mind, a focused goal and a drive to get things done is what I feel at home with. :)

Skills

Digital PaintingIllustration3D ModelingTexturingGame Development

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Quixel Suite
Quixel Suite

Productions

    • Video Game
      République
    • Year
      2013
    • Role
      2D Artist
    • Company
      Camouflaj LLC
    • Video Game
      Guild Wars 2
    • Year
      2012
    • Role
      Environment Artist / Concept Artist
    • Company
      ArenaNet

Experience

  • Lead 3D Artist at Circuit Stream
    May 2019 - Present

  • Senior Environment Artist at Camouflaj LLC
    November 2016 - April 2018

    Programs used: 3DsMax, Zbrush, Photoshop, Topogun, Substance Painter, Substance Designer, Unity. Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, shader material setup and usage.

    Platform Experience: general VR asset creation. Occulus, Vive, and PSVR

  • Environment Artist / 2D Artist at 5th Cell
    Bellevue
    March 2014 - March 2016

    Environment Artist - Programs used: Maya, Zbrush, Photoshop, Topogun, Quixel Suite, CryEngine and Unreal 4, Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, shader material setup and usage,

    2D Artist - Creating 2D in-game assets and concepting designs for development team using Photoshop.

  • Principal 2D Artist at Camouflaj LLC
    Bellevue
    September 2013 - March 2014

    Primarily a 2D artist, but works in photography, motion graphics and 3D modeling and texturing when needed. Primary duties: UI design, design concepts, marketing and promotional ads and merchandise, paintovers and touchups for in game assets. Minor duties: 3D prop modeling and texturing, Photography, Videography and motion graphics.

  • Principal 2D Artist at Nectar Games
    Seattle
    January 2012 - December 2012

    Handling many different tasks for indie game. Tasks include: Character conceps, HUD/UI work and video work.

  • Environment Artist / 2D Artist at ArenaNet (NCsoft)
    Bellevue
    September 2010 - December 2011

    Environment Artist - Using Maya, 3DsMax, Zbrush, Photoshop and Topogun to make props for Guild Wars 2 (PC). Tasks include, modeling, unwrapping, texturing, high poly sculpting, retopologizing, procedural animation set ups, shader material use, and making people smile.

    2D Artist - Working with the concept team and UI team. Creating 2D game assets with Photoshop.

  • UI Artist at Griptonite Games
    Kirkland
    June 2010 - August 2010

    UI Artist. 2D Photoshop work creating and concepting UI for several different projects on the Nintendo DS and Xbox. Also heavy localization work.

  • 2D Artist at Griptonite Games
    Kirkland
    October 2008 - May 2009

    2D Photoshop illustration work Women’s Murder Club: Games of Passion DS game and Bejeweled Twist DS. Tasks included: character and environment concepting, background and environment construction, painting and lighting, character portraits, and UI concepting and illustration.

  • Environment Artist at Microsoft
    Redmond
    September 2007 - September 2008

    Environment Artist for Microsoft’s Aces Studio. Painted and fixed textures for 3D world terrains for “Train Simulator 2” and partial work for Aces’ “Flight Simulator” product. Tasks also included: low poly modeling for environmental props, along with UV unwrapping and texturing. Tools used: Photoshop, 3D Studio Max 9, Product Studio, Source Depot, and the studio’s game engine.

  • 2D Artist at Oberon Games
    Seattle
    October 2006 - June 2007

    Painted backgrounds and environments in Photoshop for Hide-&-Seek games. Shipped games include “Dream Day Wedding” and “Dream Day Honeymoon.”